Final Fantasy

Kingdom Hearts II / KH2

Final Fantasy XII Ashe
Magic Spells
Magic Spells are something which don't really need to play a major role in Kingdom Hearts II, but they can if you want to. Other than Cure abilities magic isn't really needed so much however it can be extremely powerful if and when used correctly.
Drive Forms take a major role in powering up magic, Wisdom Form can chain up magic combos and unleash a powerful magic finishing attack. By casting three spells in a row whilst in Wisdom Form Sora will unleash a magic finishing spell which is much more powerful than the previous two. The easiest way to do this is to go into the main menu, then Customize and set your favourite magic attacks in any of the slots, this way by holding down L1 you can quickly access your favourite magic spells for combos.
Though not as well equipped for magic as Wisdom Form, Master Form can also use magic to it's advantage as it is much more powerful than when Sora is not in a Drive Form. Unfortunately like Wisdom and Final Form Master Form cannot unleash magic combos but can still be very powerful when it comes to magic.
One of my favourite combinations of magic is going into any Drive Form other than Valor and using the spell, Magnet - this will draw all surrounding enemies in close to you, whilst in this form you can unleash either a single or combo'd Thunder based attack. It hits all enemies in a close vacinity to Sora so this combination of spells works out pretty well!
Spells List
Fire, deals Fire based damage to one enemy. Fira, deals more Fire based damage to an enemy than Fire does. Firaga, deals the most Fire based damage to an enemy.
Blizzard, deals Ice based damage to one enemy. Blizzara, deals more Ice based damage to an enemy than Blizzard does. Blizzaga, deals the most Ice based damage to an enemy.
Thunder, deals Thunder based damage to all enemies in a small vacinity. Thundara, deals more Thunder based damage to all enemies in a small vacinity. Thundaga, deals the most Thunder based damage to all enemies in a small vacinity.
Cure, recovers health of Sora and all allies located around him in a small range. Cura, recovers health of Sora and all allies located around him in a bigger range. Curaga, recovers health of Sora and all allies located around him in the biggest range.
Magnet, draws a few surrounding enemies towards Sora. Magneta, draws more surrounding enemies towards Sora. Magnetga, draws all surrounding enemies towards Sora.
Reflect, creates a wall that reflects damage. Reflecta, creates a stronger wall that reflects damage. Reflectga, creates the strongest wall that reflects damage.